Remember me Not recommended on shared computers. Functionality can easily be moved to more appropriate parts by moving the module blocks in the part.cfg for the pads to another part. I'm not a fan of the mod Extraplanetary Launchpads itself for a number of reasons (models are very cartoonish, and the texturing is very basic, and a lot of it seems fairly complicated and in some cases a bit too over powered), so I was wondering if there's anything else that offers something similar. I'd like to be able to build and launch vessels in space and on other planets, but the current Extraplanetary Launchpads mod is just a wreck when it comes to being anything resembling user-friendly. I showcase and explain exactly how to make your own orbital launchpad! [1.0.4] Extraplanetary Launchpads 0 productivity rate: ships under construction will always stay at 0% I recently installed ELP, and I've been trying to set up an orbital construction station. Support my efforts: All versions from 4.0 are still available. Manage your mods and addons with the CurseForge desktop app for Windows and macOS. Forum: Thread - SpaceDock - Source: GitHub . This mod is great in the fact that it adds the ability to creat. more rocket part storage = possible to build bigger ships without having to convert more ore/metal. Remember me Not recommended on shared computers. After testing out Extraplanetary Launchpads and Roverdude's MK/OKS, MatterBeam had the idea of creating a simple, user friendly mod that would allow you to build rockets without taking a 200MB hit to RAM or having to juggle multitudes of resource pathways. Maybe try the link compilation thread on the KSP forum. Version 5.7.3 is the last release for KSP 1.2.2. It's showing 0 productivity, and won't build. If it doesn't, click here. Forgot your password? All bundled mods are distributed under their own licenses All art assets (textures, models, animations, sounds) are distributed under their own licenses. I tried testing out the construction mechanics, and upon trying to build multiple ships with my Orbital Rocket Workshop, I realized that my ships would . Extraplanetary Launchpads Smelter Replacement. Due to a planned power outage on Friday, 1/14, between 8am-1pm PST, some services may be impacted. I've got a space station in orbit with an MK1 command pod and a science lab, supplied with 25k rocket parts and an orbital launch pad. Extraplanetary Launchpads is a top mod for KSP that allows the player to build ships off-world, or indeed, anywhere the player happens to place the launch pa. This mod contains assets from Extraplanetary Launchpads, used with permission. Version 5.8.2 is the last release for KSP 1.3.0. Unfortunately, I don't recall the name right now, but it is out there. There are a few issues with my station, but y. Extraplanetary Launchpads - 0 Productivity. Workshop parts, stocked with Kerbals (or the Hitchhiker can, which gets modified in this . thanks to Extraplanetary Launchpads mod. Craft Sharing Simplified. If you know how to set up a drill, ISRU and a fuel tank for an Ore to Fuel conversion . Extraplanetary Launchpads - 2 Minute Mods KSP - Kerbal Space Program 08. Forum: Thread - SpaceDock - Source: GitHub . Sign Up Share your Kerbal Space Program craft, with automatic detection of mods, search by mod & craft attributes All bundled mods are distributed under their own licenses All art assets (textures, models, animations, sounds) are distributed under their own licenses. Welcome to the Kottabos Space Program home of the fastest growing space exploration program on Kerbin (and fifth safest to boot). I've got a pilot, two scientists, and two engineers on board. Mods 8,290 Downloads Last Updated: Nov 16, 2014 Game Version: 0.25 Download Install Downloading now. see Notices.md for more legal mumbo jumbo Maintainer (1) - MrCarrot. Due to a planned power outage on Friday, 1/14, between 8am-1pm PST, some services may be impacted. Find Kerbal Space Program\GameData\ExtraplanetaryLaunchpads\Parts\smelter and delete that folder. 5. you will need a workshop to convert the metal to rocket parts. Download CurseForge App Sign In. Sign Up You may be thinking of SimpleConstruction. kethane mod can be used to mine kethane which can then be converted to those 3 fuels. 6. any ship you build will need rocket fuel, oxydizer and/or monopropelant. An icon used to represent a menu that can be toggled by interacting with this icon. However, the building is not for free, as such: you must supply RocketParts (a resource) matching the mass of your built vessel (ie, a 5t dry-mass vessel will require 5t . Sign In. A mod spotlight going over the functionality and use of Extraplanetary Launchpads by Taniwha. An icon used to represent a menu that can be toggled by interacting with this icon. Extraplanetary-Launchpads ===== About: Extraplanetary-Launchpads (EL) is a mod for Kerbal Space Program that allows you to build vessels in any location, not just at the KSC. It allows you to test EL functionality with a minimum of fuss. Download CurseForge App. An icon used to represent a menu that can be toggled by interacting with this icon. Download: Extraplanetary Launchpads v6.99.3. I am in science sandbox mode. Creators. There's a fork that uses Ore for assembly and only adds new functionality to stock parts (lab/ISRU) instead of a whole bunch of new ones. Manage your mods and addons with the CurseForge desktop app for Windows and macOS. see Notices.md for more legal mumbo jumbo Maintainer (1) - MrCarrot. Extraplanetary-Launchpads ===== About: This is a testing release of EL with all functionality moved onto the pads. This mod contains assets from Extraplanetary Launchpads, used with permission. Aujourd'hui, je vous prsente le mod Extraplanetary Launchpads, qui vous permet de construire des bases hors-monde, partir de ressources trouves sur place. Forgot your password? Then unzip this where it used to be. (non-ssl link) To download an older version, edit the url for the current release such that the version number matches the desired release. "Extraplanetary Launchpads is a top mod for KSP that allows the player to build ships off-world, or indeed, anywhere the player happens to place the launch pad, space dock or runway. Come and see as we launch . The only thing I can imagine off the top of my head would be HyperEdit, which would at least allow you to put vessels on other planets, but doesn't . I like the idea of improvising science . This is just a model swap, everything else should be nearly the same. I am looking into how to fix this. Bugs include that thing where the part icon in VAB or SPH grows when hovered over. Build an App;
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